- Accessibility
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Accessibility can be viewed as the "ability to access" something. The concept of accessible design and practice of accessible development ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers). (Source: Wikipedia.org)
- accessible resources
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Learning materials that can be accessed freely via the general internet or library subscription but cannot be altered or shared under an all rights reserved copyright
- Alt text
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A word or phrase that can be inserted as an attribute in an HTML (Hypertext Markup Language) document to tell website visitors the nature or contents of an image. (Source: WhatIs.com)
- Attribution
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The process by which a content user gives proper credit to the original creator of a work when a portion of that work is reused or adopted outside of its original context. Attribution typically includes a link to the original work and information about the author and license.
- Backward design
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A model for designing instructional materials where the instructor or designer begins the design process with a focus on the desired results (i.e., the outcome) of instruction. (Source: Learning-Theories.com)
- copyleft
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A method in which a software or artistic work may be used, modified, and distributed freely on condition that anything derived from it is bound by the same condition.
- Copyright
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A set of intellectual property laws that give the rightsholder of a work (usually the author) exclusive rights over the reproduction, reuse, remixing, display, performance, and redistribution of their work.
- Copyright license
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A license permits users to certain rights over a copyrighted work. These can be exclusive (allowed for individual groups) or nonexclusive (allowed for all users). Licenses can be restricted by certain factors such as purpose, territory, duration, and media (Source: Findlaw.com).
- Course Learning Outcomes
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The major, final outcomes that an instructor expects their students to gain by the time the students complete a course.
- Creative Commons
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A set of open licenses that allow creators to clearly mark how others can reuse their work through a set of four badge-like components: Attribution, Share-Alike, Non-Commercial, and No Derivatives.
- Derivative works
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A work based on or derived from one or more already existing works. Common derivative works include translations, musical arrangements, art reproductions, and abridgments. (Source: USLegal.com)
- Fair Dealing
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A legal doctrine that promotes freedom of expression by permitting the unlicensed use of copyright protected works in certain circumstances. In Canada, this is known as Fair Dealing.
- fair dealing
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the user's right, within copyright law, to use material from a copyright protected work (literature, musical scores, audiovisual works, etc.) without permission when certain conditions are met. People can use fair dealing for research, private study, education, parody, satire, criticism, review, and news reporting. In order to ensure your copying is fair, you need to consider several factors such as the amount you are copying, whether you are distributing the copy to others, and whether your copying might have a detrimental effect on potential sales of the original work
- inclusive access
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A textbook sale model that adds the cost of digital course content into students' tuition and fees.
- Inclusivity
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The quality of trying to include many different types of people and treat them all fairly and equally. (Source: Cambridge Dictionary)
- Learning Management System (LMS)
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A piece of software that manages, analyses, and runs educational courses. Canvas and Blackboard are two popular examples.
- licence
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A licence permits users to certain rights over a copyrighted work. These can be exclusive (allowed for individual groups) or nonexclusive (allowed for all users). Licences can be restricted by certain factors such as purpose, territory, duration, and media (Source: Findlaw.com).
- Licensing
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The process by which a rightsholder (usually the creator of a work) dictates that others can reuse their work in specific ways.
- Open access
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A model by which content creators make their scholarly outputs free to access without cost to users. This can be done either by publishing content with an OA publisher or by sharing a copy of the content on an open repository.
- Open educational practices
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Practices which encourage the development of openness, community engagement, transparency, responsibility, sharing, and accountability in education. (Source: Open Education Practices [Wikibooks])
- Open educational resources
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Free educational materials that are openly licensed to enable reuse and redistribution by users.
- Open license
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A copyright license which grants permission for all users to access, reuse, and redistribute a work with few or no restrictions.
- Open pedagogy
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A set of pedagogical practices that include engaging students in content creation and making learning accessible to all.
- Open science
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An umbrella term for a movement comprised of a variety of practices aiming to remove barriers for sharing any kind of research output, including resources, methods, or tools created at any stage of the research process. (Source: FosterOpenScience.eu)
- Open source software
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Software with source code that anyone can inspect, modify, and enhance. (Source: OpenSource.com)
- Open textbook
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An openly licensed and free to access textbook; an OER meant to be used as a textbook for a course.
- Public Domain
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A work which is not covered under copyright law, whose copyright has expired, or which has been dedicated to the public domain by its rightsholder is said to be in the public domain.
- Student Learning Outcomes
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The knowledge and skills that an instructor expects their students to display at the end of a learning experience (an activity, process, or course). (Source: Elhabashy, 2017).
- Universal Design
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A process intended to design products that are usable by all people,with or without disabilities, to the greatest extent possible (Edyburn, 2015).
- Universal Design for Learning
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A framework to improve and optimize teaching and learning for all people based on the concept that, by providing multiple ways of engaging with content, the diverse educational needs of learners can be met.